About The Glorious Cause

The Glorious Cause is an independent historical strategy game developed by ThinkByte Studio, a small, focused development studio dedicated to creating deep, revolutionary and historically grounded strategy game experiences.

Set during the American Revolution, The Glorious Cause is designed to blend tactical hex based battlefields with a revolutionary strategic system designed to bring The Glorious Cause a reality. Players will manage armies, commanders, logistics, diplomacy, and policy across North America and Europe, with development structured in clearly defined phases that expand the scope of the game over time.

The project is being developed transparently through Early Access, with the full game delivered in multiple phases. All players who purchase the game during Early Access receive access to every phase and update as development progresses.

About Our Team

The Development Team

Jean Marciniak - Game Designer & Project Lead
Jean Marciniak is the game designer, project lead, and producer of The Glorious Cause. He is responsible for the overall vision, design direction, and long-term development strategy of the project. His role spans both creative and organizational leadership, ensuring that the game’s tactical and strategic systems align with its historical foundation and phased development roadmap. In addition to game design and production, Jean leads the historical research for The Glorious Cause, working to ensure authenticity in unit composition, command structures, battle scenarios, and broader strategic context. He also manages all public-facing aspects of the project, including social media, community engagement, and coordination with publishers. Jean responsibilities also include collaborating with historical reenactment groups to obtain period-appropriate sound effects and music, further enhancing the game’s authenticity and immersion. As project lead, he oversees all aspects of development from programming, art, and research, guiding The Glorious Cause from concept through Early Access and toward full release.

Samuel - Lead Programmer
Samuel serves as the lead programmer on The Glorious Cause and brings several years of experience in software development and systems engineering. His background includes designing and implementing complex systems, scalable architectures, and performance-focused gameplay mechanics. He is responsible for the core technical foundation of the game, including simulation systems, unit behavior, strategic mechanics, and development tooling that supports both tactical and strategic layers of gameplay.

Lucy — Lead Artist
Lucy is the lead artist for The Glorious Cause and brings extensive experience across both traditional and digital art disciplines. Her background ranges from detailed custom design work to digital illustration, graphical user interface design, sprite creation, and animation. She defines the visual identity of the game, including unit art, animations, and interface elements, and is a strong advocate of free and open-source software, aligning closely with the project’s creative and technical philosophy.