About The Glorious Cause

The Glorious Cause is an independent historical strategy game developed by ThinkByte Studio, a small, focused development studio dedicated to creating deep, revolutionary and historically grounded strategy game experiences.

Set during the American Revolution, The Glorious Cause is designed to blend tactical hex based battlefields with a revolutionary strategic system designed to bring The Glorious Cause a reality. Players will manage armies, commanders, logistics, diplomacy, and policy across North America and Europe, with development structured in clearly defined phases that expand the scope of the game over time.

The project is being developed transparently through Early Access, with the full game delivered in multiple phases. All players who purchase the game during Early Access receive access to every phase and update as development progresses.

About Our Team

The Development Team

Sophia - Art Lead
 After the departure of Lucy the first person I had in mind to lead the art division was Sophia, she astonished me with her level of detail and incredible work. She is the person responsible for the game map that is currently in the demo, and since bringing her onboard we have been astonished at her level of artistic capability. From the moment I saw her work, I was struck by her exceptional attention to detail, artistic discipline, and ability to bring historical environments to life with clarity and authenticity.

You can learn more about the prototype I provided her and what she produced out of it in our Patreon dev log - Click Here

James - Lead Programmer
James is an accomplished and ambitious game developer who recently completed his Master’s degree in Computer Science from Old Dominion University. His background includes serving as a programming team lead on multiple game development projects and conducting research in machine learning and human-computer interaction. His work has included developing predictive models using eye-tracking data to better understand cognitive load, as well as contributing to medical research focused on heart failure risk prediction through data-driven analysis. Most recently, he served as a Research & Development Intern at NASA Langley Research Center, where he worked on safety-critical avionics systems and contributed to an augmented reality project for the X-Plane simulation platform used to test experimental aircraft technologies.

Ben — Programmer
Benjamin brings several years of hands-on experience in game development and software engineering. Benjamin has built custom frameworks on top of the open-source Godot Engine to support advanced features such as multiplayer systems, input architecture, and technical rendering optimizations. He has worked collaboratively on production and non-production web applications during his time at the University of Memphis and has experience across multiple programming languages including C++, Java, JavaScript, Python, and SQL. His early career experience includes quality assurance and bug tracking contributions for Mojang Studios’ Minecraft development cycle, as well as independent game development projects that demonstrate his strong technical initiative and system design skills.

Eric - Quality Assurance Tester
Eric serves as our Quality Assurance Tester and has quickly become a vital contributor to the development of The Glorious Cause. Since joining the team, he has helped identify bugs that none of us were able to replicate, brought attention to serious issues that would have impacted gameplay, and provided valuable feedback that has helped shape the overall design of the game. His experience is extensive participating in numerous beta tests, including Endless Legend, the multiplayer betas for Mount & Blade II: Bannerlord, Cyber Knights: Flashpoint Early Access, the Atre: Dominance Warsplaytest, and the Starfinder: Afterlight beta, gives him a strong eye for detail and a deep understanding of what makes a strategy game stable, balanced, and enjoyable.

Jean Marciniak - Game Designer & Project Lead
Jean Marciniak is the game designer, project lead, and producer of The Glorious Cause. He is responsible for the overall vision, design direction, and long-term development strategy of the project. His role spans both creative and organizational leadership, ensuring that the game’s tactical and strategic systems align with its historical foundation and phased development roadmap. In addition to game design and production, Jean leads the historical research for The Glorious Cause, working to ensure authenticity in unit composition, command structures, battle scenarios, and broader strategic context. He also manages all public-facing aspects of the project, including social media, community engagement, and coordination with publishers. Jean responsibilities also include collaborating with historical reenactment groups to obtain period-appropriate sound effects and music, further enhancing the game’s authenticity and immersion. As project lead, he oversees all aspects of development from programming, art, and research, guiding The Glorious Cause from concept through Early Access and toward full release.